While being nice for Warcraft and the lore, it goes really bad with CK2. Unfortunately (or fortunately, depending on your point of view), the Pit Lord was destroyed some time afterwards by the Dark Iron Dwarves, so he didn't amount to much in the end.įrom my point of view, everything feels rushed (timewise with the events) as said above, it happens all too fast for a CK2 game. I honestly have no idea how he got there, but it was kind of neat to have those kinds of post-Legion-invasion aftershocks. Maybe up the development/building levels of the Durotar holdings once the Horde gets them?ĮDIT #2: I wish I'd taken a screenshot, but after the defeat of the Legion, I noticed that a random Pit Lord had managed to somehow carve out a duchy-sized realm in the middle of the Shadowforge. This is exacerbated further by the fact that the Tauren are usually exterminated/nearly exterminated by the time the Horde gets to Kalimdor, so they are a non-factor, leaving just the Orcs in Durotar, the Darkspears on the Lost Isles, and a collection of "savage" races from the islands (as well as the Dark Trolls, usually). Since the game largely bases military power on land owned, rather than things like population, the Horde in Durotar is usually quite weak compared to the Centaurs and Night Elves that surround it. This is naturally predicated on the assumption that the magic system will be expanded at some point.ĮDIT: Ideally, the Orcish part of the Horde would have some way to retain its large population/levies in the transfer between Azeroth and Kalimdor. However, once the invasion of Lordaeron happens, the Lich King would need to spend more resources over there, which would give factions like the Drakkari a fighting chance. It would also mean that the Lich King needs less of a "boost" after his initial landing: when the Lich King first lands, he has few undead vassals, and so is able to use lots of beneficial spells to speed up the conquest of Icecrown and the associated areas. For example, maybe maintaining control over undead courtiers/vassals requires mana, and while the Lich King presumably has lots of mana, that would put a natural limit on his expansion. Ideally, any other weakening to the Scourge would come in the form of "generic" changes to Necromancy, rather than targeted debuffs to the Scourge itself. I feel like the solution is to get rid of the Lich King's Event Troops after the plague has run its course, since at the moment, the Lich King is basically double-dipping: he gets replenishing levies despite not having a breeding population of humans to draw upon, but he ALSO gets to keep the Event Troops that represent the vast number of undead spawned by the Great Plague. However, it's virtually impossible to launch a successful offensive against the Scourge, since even after conquering Lordaeron (and getting a very strong regular powerbase), the Scourge also retains enough Event Troops to defeat the Alliance on their own, not counting demesne and vassal levies. I feel like the Scourge is highly overtuned at the moment: luckily, the Lich King himself generally doesn't seem to launch offensive wars, so the various human/dwarven nations in the Eastern Kingdoms only have to fight off Conquest/Holy Wars by vassal rulers (who usually get face-stomped because Holy Wars draw in EVERYONE). It's still completely incapable of fighting the Scourge, though. The Alliance is generally more lasting: Either Lordaeron or Stormwind usually claim leadership once the other gets destroyed (although I've seen Ironforge temporarily take control of the faction). I was a Gnoll in Grim Batol, so I wasn't paying TOO much attention, but the war lasted for decades somehow with no conclusion (although a lot of Horde territory was occupied). The third time, the Horde ended up stuck in a forever war with King Magni of Ironforge. Eventually, the Horde leadership moved to those snake(?) people in north Zandalar. Twice the Horde was destroyed, once it got reformed in Durotar, only to quickly get stomped by the Centaurs. Events still happen in roughly the same order, but the timeline is stretched out.Īlso, I've been seeing different experiences than Xeleth12: Over my past three test campaigns, the Horde usually ran out of steam at Ironforge. RE: event factions, if at all possible, could the rule have a third option: "Historical," "Disabled" and "Randomized." Basically, there's a randomized 8-30 year "delay" between things like the Destruction of Draenor and the spawning of the Lich King.
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